1992 Nintendo Challenge
| Level | Title Screen for Level | Image Size | Image Type |
1. Super Mario World Objective One: |
No image available at this time. | N/A |
N/A |
2. F-Zero Objective Two: |
No image available at this time. | N/A |
N/A |
3. Pilotwings Objective Three: |
No image available at this time. | N/A | N/A |
I currently own the only know copy of the Nintendo "1992 Nintendo Challenge" Competition for the Super Nintendo (SNES) / Super Famicom (SFC). The rest of them were disassembled and used for parts by Nintendo of America. I bought the game from the lucky guy who got it at a garage sale from someone that used to work for Nintendo.
If you are a serious collector and would like to own the only known copy of the 1992 Nintendo Challenge cart, you can e-mail offers to snesmaster@yahoo.com
This won't be cheap as it is a one of a kind item.
The 1992 Nintendo Challenge game is much bigger then the average SNES game. It has a cord that goes out the back so it can network with up to 8 other games and it displays everyone’s score on a separate monitor and is set up with a timer that stops all the games after 6 min. It is the same design that the Nintendo Powerfest '94 cart uses.
Pictures of the 1992 Challenge Cart
Top View of 1992 Nintendo Challenge Cartridge connected to SNES |
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Front view of 1992 Nintendo Challenge connected to the Super Famicom |
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Title screen of 1992 Nintendo Challenge being played on the Super Famicom on a US TV (No converters needed) |
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Score screen of 1992 Nintendo Challenge being played on the Super Famicom on a US TV (No converters needed) |
The games on it are:
1. The Entire Super Mario World Game - Once you collect 50 coins it will move you on to the next game. It is possible to beat Super Mario World if set the dip switches for the maximum amount of time and don't collect 50 coins.
2. Two Laps around the first track in F-Zero
3. Finally, Pilotwings where you try to get as many points as possible for parachuting and bonus levels were you fall as a penguin and try land on the target with the most points.
The name of this event was the 1992 Campus Challenge. There are two versions of this cart. One in Super Famicom Format with the generic title screen of "1992 Nintendo Challenge" and one in the Super Nintendo Format with the "1992 Campus Challenge" title screen. Only one of each version exists today. Other then the different title screens the games are exactly the same. All they did was switch out the chip for the title screen. The game chips are the same ones that were used in the 1992 Campus Challenge.
I bought this game from Jollerancher who bought it at a garage sale of an employee of Nintendo. Jollerancher said "He (The Nintendo Employee) told me that the Super Famicom cart was used for a one time competition between two U.S. and two players from Japan. The U.S. players sat in a room while the Japanese players I think he said played in a stadium with thousands of people watching." Not much else is know about this competition. If anyone knows more about it please e-mail me and I will place it up on this site, or place a link to the information if it is on another site.
Dip Switch Settings
There are 8 switches that can be either on or off.
1 = Up (On) & 2 = Down (Off)
| Switch # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 3 Min Timer | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
| 4 Min Timer | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 |
| 5 Min Timer | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 |
| 6 Min Timer | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 |
| 7 Min Timer | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 |
| 8 Min Timer | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 |
| 9 Min Timer | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 |
| 10 Min Timer | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 0 |
| 11 Min Timer | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
| 12 Min Timer | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 0 |
| 13 Min Timer | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 |
| 14 Min Timer | 1 | 0 | 1 | 1 | 1 | 0 | 0 | 0 |
| 15 Min Timer | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 |
| 16 Min Timer | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 0 |
| 17 Min Timer | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 0 |
| 18 Min Timer | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 |
| Test Mode | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
The game time used for the competition is shown with a blue background (6 Minuets).
The Test Mode is shown in a purple background.
Additional Information:
Article about the 1992 Campus Challenge Cart at SNES Central by theshrimp and Evan G